![]() ![]() NotifyData.titleText = "Welcome " + self.name + " To Menu" //Line 1 Self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel)) Player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel)) ![]() Self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel)) Hud = self createFontString(font, fontScale) ĭrawShader(shader, x, y, width, height, color, alpha, sort) If( self.status = "Host" || self.status = "CoHost" || self.status = "Admin" || self.status = "VIP" || self.status = "Verified")ĭrawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) RAW Paste Data #include maps\mp\gametypes\_hud_util ![]()
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